![]() ![]() Navigation is presented from a first-person view and complemented with a heads-up display that shows character and weapon information, a map, and a drag and drop inventory. ![]() The backstory is explained progressively through the player's acquisition of audio logs and encounters with ghostly apparitions. At the beginning of the game, the player chooses a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses composed of certain skills, though may thereafter freely develop as the player chooses. The Marine begins with bonuses to weaponry, the Navy officer is skilled in repairing and hacking, and the OSA agent gets a starting set of psionic powers. The player can upgrade their skills by using "cyber-modules" given as rewards for completing objectives such as searching the ship and then spend them at devices called "cyber-upgrade units" to obtain enhanced skills. Operating system (O/S) units allow one-time character upgrades to be made (e.g. Each point of this skill adds 10 units of power to the maximum capacity.An in-game currency called "nanites" may be spent on items at vending machines, including ammunition supplies and health packs. Maintenance skill also increases maximum charge that can be held in Implants, Energy Weapons and Powered Armor. * The Weapon can break at this condition.Īll ranged weapons have a minimum level of Maintenance skill required for the Disposable Tool to be used. Weapons can break in either Poor ( 2) or Terrible state ( 1). Condition level numbers are more precise and actually rounded. ![]() When a Maintenance Tool is used on a weapon, the condition of the latter is improved by the number equal to the current Maintenance skill, but not beyond Perfect condition ( 10). This value does not influence any parameters of the armament - it is merely a rough guide to how much more wear and tear it can endure before breaking (and requiring a Repair or the use of an Auto-Repair Unit). When equipped, the ammo box will display a colored dot and a number corresponding to the condition of the weapon. The current condition of a ranged weapon can be determined by moving the cursor over it in the world view or inventory. ![]()
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